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Vehicles & gadgets

Running is fun. Driving a jelly kart over your friends is more fun. Solbeans has three rides and gadgets you can own and summon on the hub island.

What it is Seats Use
Jelly Kart A bouncy go-kart Driver + 1 passenger Drive, boost, hop, drift
Hamster Ball A see-through ball you roll around in 1 Roll, hop, float on water
Boing Bazooka A handheld launcher of bouncy jelly balls Carried Fire, knock beans over
  1. Buy it in the shop (with jelly coins; after the token launch also by burning the token). You own it forever.
  2. Summon it from the Garage in the menu while you are on the hub island. It pops up right next to you.

Good to know:

  • Vehicles and gadgets work on the hub island only, not in shows.
  • You can have one of each out at a time. If you leave it alone for a while (about 30 seconds) it goes back to your garage, and it also vanishes if it sinks or gets destroyed. After that you wait a minute before summoning it again.
  • Each hub has a limit on how many karts, balls and bazookas can be out at once. If it is full or there is no space around you, the game tells you and you can try again a bit later.
  • Anyone can hop into a summoned kart or ball, not just the owner. That is part of the fun.
  • Kart paints for your kart are in the shop too: pick one in the Garage.

Walk up and press Grab. The prompt tells you what will happen:

Prompt Means
Drive Take the driver’s seat
Ride along Hop into the kart’s back seat
Hijack! Both kart seats are full (or you are at the driver’s door): you throw the driver out and take over
Get in the ball Climb into the hamster ball
Pick up Grab the bazooka

Press Grab again to get out (a passenger can also use Dive). You step out to the side and are safe from bumps for a moment. A kart lying on its back cannot be entered until it rights itself.

A bean driving a jelly kart onto the ice rink

  • Steer with the movement keys or stick (relative to the camera). Pull back to reverse.
  • Use (F, right click, the BOOST button) fires a short boost, with a few seconds of cooldown.
  • Jump makes the kart hop. Dive at speed starts a drift.
  • Drive into beans at speed and they go flying.
  • A bazooka hit flips the kart over. It rights itself after a few seconds, or when the driver presses Jump.
  • The screen shows your speed, the boost bar and how to get out.

A bean rolling in a hamster ball

  • Roll with the movement keys or stick. It builds up speed nicely downhill.
  • Jump makes the ball hop.
  • The ball floats, so you can roll across the lake.
  • Roll into beans fast enough and you bowl them over.

Firing the Boing Bazooka

  • Use (F, right click, the FIRE button) fires a bouncy jelly ball. It bounces a couple of times before it pops.
  • 3 shots, then a short reload. The ammo shows on screen.
  • A hit knocks a bean over and flips karts.
  • Grab drops the bazooka. You also drop it if you get knocked over.

The buttons change while you ride: GRAB becomes EXIT (or DROP for the bazooka), and the fourth button becomes BOOST in a kart or FIRE with the bazooka.

Phone controls while driving a kart: joystick, Boost, Exit, Dive and Jump