Shows & rounds
A show is a short elimination episode. Everyone starts together, each round sends some beans home, and the last round crowns one winner.
How a show runs
Section titled “How a show runs”- Lobby. Walk into a portal in the hub. The lobby fills up for a few seconds; if there are not enough players, friendly bots fill the show up to 24 beans. Shows hold up to 40.
- Rounds. A show has 3 rounds, 4 with 12 or more beans, and 5 with 30 or more. The first round is always a race, the last is always the final, and there is usually a team round in the middle.
- Intro card. Before each round you see its name and goal, then a 3-second countdown.
- Qualify or go home. Each round lets a set share of beans through. At least one bean is always eliminated, and at least two always make it to the next round.
- Final. Crown Climb. One bean grabs the crown and wins the show.
If you are eliminated you spectate the rest of the show. Switch between beans with Q / R, the arrow keys, or the ‹ › buttons. You can leave back to the hub at any time.

Race rounds
Section titled “Race rounds”Door Dash
Section titled “Door Dash”2 minutes, top 70% go through. Five rows of doors stand between you and the finish. Some doors are fake and burst open when you run or dive into them; the real ones do not budge. Rollers, a conveyor and an ice slope wait between the rows. If time runs out, whoever got furthest fills the remaining spots.
Wobble Run
Section titled “Wobble Run”2.5 minutes, top 70% go through. A 155 m obstacle course. Jump, dive and shove your way to the finish arch before the spots run out.
Survival rounds
Section titled “Survival rounds”Jump Club
Section titled “Jump Club”1.5 minutes, the last 50% standing go through. Two spinning bars sweep the round platform: jump the low one, dive under the high one. They speed up as time goes on. Fall off and you are out.
Tile Tumble
Section titled “Tile Tumble”1.5 minutes, the last 60% standing go through. Tiles drop away shortly after you step on them. Keep moving, plan your path, and do not get cornered.
Team rounds
Section titled “Team rounds”Tail Tag
Section titled “Tail Tag”1.5 minutes. There are as many tails as there are qualifying spots. Grab a bean with a tail to steal it. Whoever holds a tail when the clock hits zero goes through. Falling off only respawns you, so keep chasing.
Egg Grab
Section titled “Egg Grab”2 minutes, 2 teams (up to 4 with 12 or more beans). 36 eggs, one basket per team. Carry eggs into your basket; your score is the eggs in your basket when time runs out, so stealing from other baskets counts. The team with the lowest score is eliminated. On a tie, the smaller team loses.
The final
Section titled “The final”Crown Climb
Section titled “Crown Climb”3 minutes, one winner. Climb the tower while slime rises from below. At the top, stand in the crown zone and press Grab to take the crown and win the show. If nobody grabs it in time, the bean closest to the crown wins.

- In races, the inside line of every turn is shorter, and a well-timed dive is faster than running for a moment.
- In Door Dash, watch which doors other beans break. Or be the one who finds out.
- In team rounds, one defender at your basket saves a lot of eggs.
- Grabbing is allowed everywhere. So is getting grabbed. Mash Jump to break free.
